Making Max/Ableton talk Firmata/Arduino

Live electronics performance system – Jay Harrison (Maxuino in Use!)

Posted: May 7th, 2014 | Author: | Filed under: Video Example | No Comments »


This live electronics system comprises of Max/MSP 6, an Arduino Mega 2560 and a bespoke mechanical device capable of autonomously playing two octaves of a glockenspiel.

All of the audio heard in this video was recorded and manipulated in real time.


Getting Started with Maxuino Video Tutorials!

Posted: March 24th, 2014 | Author: | Filed under: Tutorials, Updates | 6 Comments »

At long last we are following up on the heels of the M4L videos and now adding a video series designed to get you going with Maxuino. The 4 part series takes you thru loading Firmata to using the Maxuino GUI. We hope people will find these helpful! More to come, specifically tutorials on stepper motors, i2c, the great new save functionality, and more. Let us know if there is a particular topic you want to see us explain via video.
See the series here on Vimeo or on the Maxuino Videos Page.


Power Glove and M4L Tutorial

Posted: September 30th, 2013 | Author: | Filed under: Tutorials | No Comments »

Maxuino user/master Willy Nolan has posted a couple of videos that maxuino users might be interested in. First up is a tutorial for getting Maxuino running with Max4Live:

Maxuino Max for Live Device Tutorial from computersarecool on Vimeo.

 

And he has also been experimenting with powering up his Nintendo Power Glove with Max and arduino via Maxuino in this 1980′s info-commercial:

 

Power Glove: Computers are Cool Hardware Remix from computersarecool on Vimeo.


Beta testing new code and interface

Posted: September 30th, 2013 | Author: | Filed under: Updates | 1 Comment »

FYI, we have posted an entirely overhauled code and interface in version 16. Use the maxuin.maxhelp as a starting point to understand the changes and how to best integrate the parts of maxuino you need for your project. You will see that we have made the interface more optional. The other big change includes:

  • support for stepper motors with accel/deaccel (must use configurableFirmata)
  • support for i2c
  • the ability to dump out a save settings list that can be fed into maxuino on restart to setup your pins.

All features except the stepper motors work with the standardFirmata that ships with the arduino IDE. All features should work with all arduino compatible booards and have been tested with Unos, Megas, and Teensys.

More to come.


Major Updates coming May 2013

Posted: May 1st, 2013 | Author: | Filed under: Updates | 7 Comments »

Very excited to announce we are doing a major update/overhaul to Maxuino later this month at CMU’s Studio for Creative Inquiry!! Any bugs or feature requests should be added here or emailed to us asap. We are devoting a full week to adding great new features and creating a much better set of learning tools. Watch here for updates.


Maxuino workshop in Buenos Aires Oct 25 and 27, 2012

Posted: October 17th, 2012 | Author: | Filed under: Uncategorized | No Comments »

For those who might be interested, I am offering 2 workshops while I am in Buenos Aires Argentina next week (25 and 27 Oct.).  See the attached flyer.
Day 1 will be a basics of arduino, firmata, Max and Maxuino
Day 2 will be a deeper look at programming the arduino and various mechatronics

Read the rest of this entry »


Maxuino update v014

Posted: July 28th, 2012 | Author: | Filed under: Uncategorized | 23 Comments »

This is an incremental release fixing a number of issues and offering a new pathway for those of you that have been using v009 and v007.  Note that you can use the StandardFirmata that comes with the Arduino IDE – OR – the stepperFirmata we include with Maxuino.

Download it here.

  • there are now two versions of the maxuino.help and maxuino files
    • maxuino.help.maxpat is the same as our recent releases and relies heavily on the GUI and OSC input.  This remains largely unchanged and is still experiencing issues with digital inputs.
    • maxuino-noGUI.help.maxpat shows you how to talk directly to the maxuino translator, simplifying things for those of you who want to include a lightweight low feature capability into your sketches. Note that it uses the maxuino-noGUI.maxpat.  For those of you that have been using v009 because you wanted direct access in this way, please use this new patch rather than the old versions. All features are working and have been tested with Arduino UNO and MEGA 2650 boards.
  • fixed a minor bug in maxuino.js
  • updated stepperFirmata to match the latest version of Firmata (v2.3) and so it should compile again.  Dont forget you need to add stepperDriver to your arduino libraries folder and restart Arduino IDE to get this Firmata to work.

We were not able to test every configuration and board and so please do post any issues you find – its the summer, and so there is a bit more time right now to get things fixed quickly!

Thanks!


Maxuino updates…?

Posted: July 6th, 2012 | Author: | Filed under: Uncategorized | 2 Comments »

After several similar questions I thought I would do a quick post about the status of maxuino:

- The most recent version of Maxuino is here: http://www.maxuino.org/wp-content/uploads/2010/02/maxuino_stepper_alpha_013.zip

- This version of maxuino has stepper capability, but only if you also use our stepperFirmata variant.  If you use the Firmata that is shipped with the Arduino IDE it will work just fine for everything except it will not run stepper motors.

- This version of Maxuino does work with Max 6 and the most recent Arduino IDE and the newest generation of Arduinos including UNOs, Mega 2650, and Teensy boards.

- please double check the getting started page before emailing.  The most common issue is the file paths in Max have to be set to search recursively into the folders of Maxuino

- there is one particular error message where it looks for a Maxuino external object, but we did not widely distribute that and so it will not affect the performance of Maxuino and you can ignore the error.

- we are doing further development of Maxuino, hopefully cleaning it up and refining it for a final non-alpha release in the Fall.

- we do not mind helping you out if you have problems, but be patient since we do this for free ;)

 


Japan Connections?

Posted: May 3rd, 2012 | Author: | Filed under: Uncategorized | No Comments »

This is a short note reaching out to our many Maxuino Users.  I (Chris Coleman) will be traveling next year to many places and I am looking for institutions (galleries, museums, universities) to host artist talks and possibly also Maxuino workshops in:

UK (October 2012)
Rosario Argentina (november 2012)
Beijing China (april 2013)
Japan (may 2013)

I am already paying for flights to the above locations and so the costs would be minimal to the institutions.
also any opportunities in the US between july 2012 and july 2013…(but flights would be a factor)

Let me know!  I look forward to sharing work with you.

 


Great work using Maxuino

Posted: December 10th, 2011 | Author: | Filed under: Uncategorized | No Comments »

“We used the latest Maxuino v.009. Connecting 6 arduino’s, controlling 7 motors, 5 ultrosonar sensors and hacking 5 vga monitores. Worked like a sharm. Thanks for making it so easy!!
Akollectiv”

SoundSculpture. from Akollectiv. on Vimeo.

‘Spiel der Maschinen 2.0′ is an interactive sound sculpture.
The motion of the spectators is tracked by ultrasonic sensors , calculating the distance between someone standing in front of, and one of the mannequins.
The system is controlled by a sequencer that we built in Max/MSP. Depending on the distance of the person, different midi commands are sent to the sequencer and Ableton live, controlling the Arduinos and manipulating the sound. Subsequently the vga input of the monitors is hacked and reacts on the sound.

This project was also presented on the Time Canvas festival at M HKA, sept 2011 .
© 2011

Controlling Arduino in Max/Msp with Maxuino v.009/
http://www.maxuino.org

The XL-MaxSonar-EZ0 Sensor from Maxbotic/
http://www.maxbotix.com/products/MB1200.htm

Intro music Nicolas Jaar/
http://www.nicolasjaar.net

Follow us on twitter, so we can follow you/

http://twitter.com/Akollectiv